Space Engineers Decoy Block at Steven Dollar blog

Space Engineers Decoy Block. different variants depending on how people want them to work but could be as simple as landing gear + 1 thruster + decoy. For (2) to function, decoys merely need to be remain. or you can stay with merge blocks which are 3x3x1 for small ships (2 blocks shorter than your connector setup). once all decoys are inoperable, any blocks with computer components are targeted. If your grid has already been targeted by a turret, it will not change. As long as the decoy is within 800. the purpose of the decoy is force automated weapons to focus firing on them. it means decoy blocks not attached to your grid are next to useless. the decoy is a block that attracts fire of automatic ai turrets and lightning to detract damage from other blocks.

Decoy Launcher item for Space Engineers mod.io
from spaceengineers.mod.io

As long as the decoy is within 800. the decoy is a block that attracts fire of automatic ai turrets and lightning to detract damage from other blocks. For (2) to function, decoys merely need to be remain. or you can stay with merge blocks which are 3x3x1 for small ships (2 blocks shorter than your connector setup). once all decoys are inoperable, any blocks with computer components are targeted. different variants depending on how people want them to work but could be as simple as landing gear + 1 thruster + decoy. If your grid has already been targeted by a turret, it will not change. the purpose of the decoy is force automated weapons to focus firing on them. it means decoy blocks not attached to your grid are next to useless.

Decoy Launcher item for Space Engineers mod.io

Space Engineers Decoy Block different variants depending on how people want them to work but could be as simple as landing gear + 1 thruster + decoy. the purpose of the decoy is force automated weapons to focus firing on them. If your grid has already been targeted by a turret, it will not change. the decoy is a block that attracts fire of automatic ai turrets and lightning to detract damage from other blocks. or you can stay with merge blocks which are 3x3x1 for small ships (2 blocks shorter than your connector setup). As long as the decoy is within 800. different variants depending on how people want them to work but could be as simple as landing gear + 1 thruster + decoy. it means decoy blocks not attached to your grid are next to useless. once all decoys are inoperable, any blocks with computer components are targeted. For (2) to function, decoys merely need to be remain.

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